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Quantum Break for PC Is Yet Another Disappointment from Microsoft

When Quantum Break was appear for PC, just 2 months ahead of the planned release appointment, there was cause for joy among PC gamers.

Finnish developer Remedy Entertaiment has a great track record and they've historically supported the PC platform with all of their titles, and so it comes every bit no surprise that they pushed to become the game on Windows as well every bit the previously announced Xbox One release.

That said, there was also crusade for concern for this version. So far, games made with the Universal Windows Platform take proved to be disappointing in several ways; Gears of War: Ultimate, for instance, withal has functioning issues over a month after its launch. Moreover, as reported a few days agone Microsoft only provided Xbox Ane codes to the printing for pre-launch reviews, with PC codes delivered only yesterday.

I've had some time to exam Quantum Pause for PC and unfortunately, so far it's been another disappointment. The examination rig is 4K gear up: i7 3770 CPU, 16GB RAM and 2xGTX 980Ti. With this estimator I was able to play Ascent of the Tomb Raider (the Steam version) at 4K with max settings staying shut to 60FPS, and Tom Clancy'southward The Division at 1440P with max settings and close to 60FPS frame charge per unit.

However, since my 4K display is currently on its way to ASUS for a replacement I had to reinstall my 1080P display. The bad news is that Quantum Interruption at maximum settings doesn't run well at all, even with this configuration, at FullHD resolution.

With GSYNC enabled it's literally a slideshow. One time I disabled GSYNC, the game became playable just full of stuttering. Furthermore, the graphics are actually more than a bit underwhelming due to plenty of aliasing and blurry textures. This can't even be fixed via downsampling - I accept DSR (Dynamic Super Resolution) enabled in the NVIDIA panel, merely resolutions higher than my native one (1080P) can't be selected at all within the game; information technology seems probable that AMD users will face the same result with their equivalent VSR (Virtual Super Resolution).

I've even tried to disable SLI, but it had no outcome at all on performance. It's likely that both SLI and Crossfire do not work right now, which is a problem across the board for DirectX 12/UWP games for the moment beingness, just I found no do good going back to a single carte du jour either.

At that place'southward no doubt that Remedy and Microsoft volition endeavour to better functioning via updates in the time to come and I sincerely hope they can exercise it before long, so that everyone tin can savor Quantum Break at its fullest. Correct now, though, this port isn't in a adept shape. Recent games like Rise of the Tomb Raider and Tom Clancy's The Division have raised the bar, looking and performing much better than Quantum Break does correct now even though they both characteristic far larger environments than Remedy's title.

Moreover, this is the 2nd DirectX 12 just game to be released. Both were distributed via the Universal Windows Platform and published past Microsoft; both, so far, have been disappointments in terms of performance. This is non encouraging for Microsoft's renewed attempt in PC gaming.

Source: https://wccftech.com/quantum-break-pc-disappointment-microsoft/

Posted by: hutchesonmationdeed.blogspot.com

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